Type Chip, version 3.0
The Rules

Author: Chip Hannum (chipjr@earthlink.net)
HTML Maintained by Mike Mestemaker (mike@mestemaker.cncdsl.com)

Quick Rules Summary

1/28/99 - Editor's Note: Version 3.0 contains changes to the banned list (added Stroke of Genius and Windfall) and an update to the "play as worded" rule based upon our play group's experience. This may get updated again if the upcoming 6th edition rule changes cause previously balanced cards to become unbalanced.
- Mike


The rules and their discussion:

DECK SIZE

The deck must be a minimum of sixty cards, there is no upper limit to how big a deck may be.

CARD LIMITS

WHAT CARDS ARE LEGAL FOR TYPE CHIP?

Except for banned cards (See "Banned Cards" below), cards may be used from ANY Magic Set, Expansion, or Promotion which utilizes standard Magic Card backs. So-called "marked cards" because of the production method used (e.g. Alpha and Mirage have slightly different corners) are allowed.

PROXIES

You may only use a proxy for a card if you have the genuine article on your person and swap it for the proxy as soon as it is played. If you play a proxy and cannot produce the genuine card you will automatically forfeit the game. If you cannot produce the genuine card in a tournament event you will automatically be disqualified from the event.

Even though the nature of the game is pure capitalism, one of the premises around which Magic is designed is that not all of the spells are equally available. Anyone can learn to cast a Fireball, but can that same mage summon the mighty Shivan Dragon or harness the power of the Abyss?

Playing with proxies of cards you don't own goes against the grain of Magic. It removes the collecting aspect and turns it into a "What ridiculously powerful deck can I think of this week?" game. Further, proxies make game play difficult for everyone except the proxy player. Card rulings may be difficult or even impossible to make without a reference of exactly what the card says. It is not uncommon to see players who don't even know exactly what the card they are substituting does. Finally, no player should be expected to look across the table at all your cards and infer that the Plains sitting with all your other lands is "actually" a Royal Assassin because you scrawled "Royal Assasin" on it.

SLEEVES

Card sleeves are a necessary part of preserving the fun we all call Magic. Sleeves should and will be allowed. No player may force you to play without sleeves, although they may require you to replace them if someone acting as a judge determines that they're marked (alternately, they could just make you switch the cards in the sleeves around).

CARD WORDING

Version 2.0 of this rule set stated that all cards play as worded unless there was official errata. In the last year or so, it has become evident that much of WOTC's errata is showing up in the form of new wording on existing cards. Therefore, this rule is being changed for version 3.0.

All card now play as their most recent wording. If a disagreement arises due to the use of an older card, use the most recent printing readily available. If the "godbook" is available, use it; if Oracle is available, use it. If two versions of the same card are available, use the newer one. If none of that is available, the card works as it is written.

While it feels unreasonable to expect players to either purchase or memorize every new card version printed, allowing different versions of the same card to work differently creates an environment of various rules arguments that should be unnecessary.

CHEATING

While it shouldn't be necessary to include this rule in a format designed for fun play, sadly, it probably is.

Any form of cheating, whether stacking the deck, purposely not shuffling sufficiently, drawing more cards than allowed, using deliberately marked cards, including more than two copies of non-basic land, etc., etc. will be treated with extreme prejudice. In casual play, players may use their own judgement (staking to an anthill followed by drawing and quartering is suggested :-)). For tournaments, however, the player will be ejected and banned from any future events (and then staked to an anthill).

RESTRICTED CARDS

Absolutely nothing is restricted. If a card is so unbalanced or powerful that the inclusion of even two copies per deck creates a broken environment then that card is too broken to include at all. Allowing these cards to be included in decks, even in "restricted" numbers, creates a situation where too much of the game is dependent on blind luck and not how the luck of the draw is played out.

Note: This means certain cards that are restricted under DCI rules are unrestricted under Type Chip. For any card where the inclusion of two copies per deck does not create a broken environment, that card will not be restricted (i.e. banned).

For more on what is considered to be a broken card see the section on banned cards.

BANNED CARDS

The banning of a card is a serious matter. It is not a minor decision to completely ban the inclusion of a card in a deck. Cards which are banned from Type Chip are banned for one of the following reasons:

  1. The card involves Ante. Ante has its place, but it is not in a level and constructed environment open to everyone.
  2. The very play of the card requires arbitrary and difficult to enforce rulings. Currently, the only examples of this are Chaos Orb and Falling Star. As fun as these cards are, without creating a special subset of rules to cover matters such as how a person may arrange and re-arrange his cards and when it is legal to do so, etc., it is impossible to satisfy everyone. It is simpler to ban the problem cards than it is to change the rest of the play environment around these two cards.
  3. The card is demonstrably broken. To help achieve consensus on which cards should be banned "brokeness" must be as explicity defined as possible. The four cases for brokeness are:
    1. The card is an "I win" card. These fall into two categories (with some overlap):
      1. The first few turns should be for the build-up of the rest of the game, not the entire game itself. Cards which are keys in winning within the first three turns will be banned or, when appropriate, eliminated through a conditional ban. As a rule of thumb, any two card (plus land) combo which can win the game by the third turn unless countered is prohibited in the Type Chip environment. Note: This is not intended to apply to early turn wins based around "luck" cards like Mana Clash. If you can win on turn one with Mana Clash, congrats, you deserve it.
      2. Magic is supposed to be a strategic game. Some cards break this by deciding the game almost in and of themselves. A card which can win the game essentially just by being played regardless of your total resources or your opponent's life total, deck size, defenses, strategy, etc. is not in the interest of promoting fun and strategic play and should be eliminated from the environment.
    2. The card breaks the normal development pace of the game by providing an unbalanced and permanent mana source in the first turn of the game.
    3. The card provides significant card advantage without real drawbacks. As a rule of thumb, any card providing, in a single step/activation, a two card or greater card advantage without real game limitation is probably broken. Note: Cards are defined as cards in the hand, not in play.
    4. The card provides an advantage that is completely unbalanced by the cost of playing the card. This is the hardest to define clause, it is hoped that the cards banned under clause 3d will give a measuring stick for any future cards that might be banned under it.

FWIW, there are no banned cards with the exception of Zuran Orb from any expansion since Legends for any reason other than Ante. Hopefully, this means so long as the WOTC R&D team continues to do their job, it will be unnecessary to ban any further cards (however, there might be further conditional bans. See "Conditional Bans").

Note: Again, there will be cards banned under DCI rules which will actually be permitted under Type Chip.

The list (and why the card is banned):

Reason 1. Ante

All of the above cards are banned for the simple reason that they involve ante.

Reason 2. Arbitrary ruling necessary

The questions/arguments created by the play of these cards is not something that needs to be tolerated in any open playing environment. (eg. Player B feels he was cheated because he got stuck at the cramped end of the table and couldn't lay his cards the way he would have liked . . .)

Reason 3a. "I win" card

Reason 3b. First Turn Unbalanced Mana

Reason 3c. Unbalanced card advantage

Reason 3d. Grossly Undercosted/Overpowered

CONDITIONAL BANS

Occasionally there will be a combo that is so unbalanced that its limitation or prevention is necessary. The DCI reacts to these combos by either restricting one of the cards being scrutinized (but still allowing this unbalanced combo) or issuing errata (i.e. changing the rules as they go along) to eliminate or reduce the efficacy of the combo (Eater of the Dead, anyone?). This is "throwing the baby out with the bathwater" since, generally speaking, the restricted card is only genuinely game breaking in the one scenario.

Instead, under Type Chip there will be a conditional ban: If you have a deck containing card A then it may not contain any of card B and vice versa.

The list (and why the cards are conditionally banned):

OPTIONAL BANS FOR ORGANIZED EVENTS

Type Chip is primarily intended for casual play. As such, no card is banned because of problems it might cause in tournament settings. However, it is recognized that certain cards do cause excessive delays in a setting where time issues are important. The following cards may be banned at the organizer's discretion for time constrained events:

WHY AREN'T THESE CARDS BANNED?

Certain cards which are banned or restricted under DCI rules simply are not game breaking enough to warrant banning under Type Chip's already semi-restricted environment. Further, some cards are banned under DCI rules because of their lack of appropriateness for tournaments.

The cards that aren't banned even though they are restricted or banned in the DCI (and why):